3 research outputs found

    Embroidered Inflatables: Exploring Sample Making in Research through Design

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    This paper reflects on the experience of sample making to develop interactive materials. Sample making is a way to explore possibilities related to different materials techniques. In recent years design research has put an increasing emphasis on making as a mode of exploration, which in turn has made such exploration an increasingly popular and effective design research approach. However, sample making is a messy and complex process that is hard to document and communicate. To mitigate this, design researchers typically report their journeys from the perspective of their success, retroactively editing out or reducing the accounts of experiments that did not directly contribute to their goal. Although it is a useful way to of contextualizing a design process, it can contribute to a loss of richness and complexity of the work done along the way. Samples can be seen as instantiations of socio-techno systems of production, which means that they can be looked at from different perspectives and can potentially become the starting points of new design explorations. In recognition of this quality, we aim to investigate ways that samples can be appropriated in future journeys. To do so, we analyzed and reflected on the sample making process of the Embroidered Inflatables as a design case. The project resulted in 27 samples that explored distinct challenges related to designing actuators for soft wearables through the combination of silicone casting and embroidery techniques. To explore the potential of sample appropriation, we invited a fashion designer to a creative session that analyzed these samples from her personal perspective to identify new design directions. We detail the design process, reflect on our sample making experience and present strategies to support us in the process of reevaluating and appropriating samples

    The Fundamental Uncertainties of Mothering: Finding Ways to Honor Endurance, Struggle, and Contradiction

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    Present day ideals of good parenting are socio-technical constructs formed at the intersection of medical best practices, cultural norms, and technical innovation. These ideals take shape in relation to the fundamental uncertainty that parents/mothers face, an uncertainty that comes from not knowing how to do what is best for one's children, families, and selves. The growing body of parent-focused smart devices and data-tracking platforms emerging from this intersection frame the responsible parent as one who evaluates, analyzes, and mitigates data-defined risks for their children and family. As these devices and platforms proliferate, whether from respected medical institutions or commercial interests, they place new demands on families and add an implicit emphasis on how humans (often mothers) can be augmented and improved by data-rich technology. This is expressed both in the actions they support (e.g., breastfeeding, monitoring food intake), as well as in the emotions they render marginal (e.g., rage, struggle, loss, and regret). In this article, we turn away from optimization and self-improvement narratives to attend to our own felt experiences as mothers and designers. Through an embodied practice of creating Design Memoirs, we speak directly to the HCI community from our position as both users and subjects of optimized parenting tools. Our goal in this work is to bring nuance to a domain that is often rendered in simplistic terms or frames mothers as figures who could endlessly do more for the sake of their families. Our Design Memoirs emphasize the conflicting and often negative emotions we experienced while navigating these tools and medical systems. They depict our feelings of being at once powerful and powerless, expressing rage and love simultaneously, and struggling between expressing pride and humility. The Design Memoirs serve us in advocating that designers should use caution when considering a problem/solution focus to the experiences of parents. We conclude by reflecting on how our shared practice of making memoirs, as well as other approaches within feminist and queer theory, suggest strategies that trouble these optimization and improvement narratives. Overall, we present a case for designing for mothers who feel like they are just making do or falling short, in order to provide relief from the anxiety of constantly seeking improvement

    Digital Crafts-machine-ship: creative collaborations with machines

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    Learning a craft is to become undone in our relation to both the machine and the material. Crafts-machine-ship is the attempt to share our autonomy with the machine. The desire for such collaborations is driving our demand for different outcomes. The loom is an early machine, a distinctly human construction; it is seen to be the start of automation and industrialization, seen to replace human hands with abstractions and mechanical movements
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